[S4E1] The Three Impossibilities ((TOP))
Maud leads them to an abandoned room in one of the towers, where everything is old and empty. They come across a large stone template on the wall, with three grids. The first two are readable but the last one is ruined and unreadable. They have until dusk for Mildred to solve the challenges, before her look sticks permanently.
[S4E1] The Three Impossibilities
Game show in which 24 players compete across the series, scoring points by answering questions correctly. However, they must avoid the impossible answers, otherwise they will be eliminated from the show until the next day. In each episode there are three rounds, and the three highest scorers from each round play against each other in the final. The winner of this battle faces a 10,000 question.
During the first three series, contestants who left the show were replaced by new ones to keep the pool at a constant size. Starting with the fourth series, though, the departing contestant is not replaced, leaving their seat empty.
This round is played three times, with each playing split into two halves, a qualifier and the grid, to choose a contestant for the final. The scores are set to zero at the beginning of each qualifier.
In the qualifier, the host asks five multiple-choice questions, each with three answer options. Contestants secretly lock in their guesses, and earn one point for each correct answer. Wrong answers leave the score unaffected, but an impossible answer or a failure to lock in a response eliminates the contestant from the game. However, if all remaining contestants are eliminated on a single question, the entire pool is brought back into play. After the fifth question, the high scorer advances to the second half; in the event of a tie, the contestant who locked in their answers in the shortest total time advances to play a grid.
Categories are removed from the list of four as they are chosen, leaving three options in the second playing and two in the third. The maximum daily prize pot is 1,500, accumulated by eliminating all five impossible answers in every playing of the grid. Contestants who advance to the final sit out all subsequent playings of the qualifier and grid.
The last remaining contestant is asked one question in a randomly chosen category and shown nine answers, three each of correct, wrong and impossible. The contestant has 10 seconds to choose three answers, and wins the 10,000 jackpot if all three are correct. They win the daily prize pot if any of their choices are wrong but none are impossible, and nothing at all if they choose an impossible answer.
horrifyingly bad in October, often called Black October. And there's a week in there that the Air Force called Black Week when the casualties were unbelievable. When in the first three missions, the Air Force lost over 86 bombers. The chances of survival at that point in the war were, well, if you were a B-17 crew, crew member, your chances of making it to 25 were zero.
Just doing the arithmetic. You were dead, man. And 11 missions. Your chances of surviving were about one in three. That's that's pretty bad odds. 73% of men who flew with the eighth Air Force were casualties. That's for the entire war. In the period he was in, it was over 80% were casualties. And it's those casualties that really flew out of me and got me interested in this.
I had to step back. I had been appointed since I was still on the base and had 22. I had 21 missions and on my 22nd mission in October on out at the beginning of Black Week on a raid to Berlin, the previous operations officer of my squadron had been rammed by a Fw 190 right in front of me and exploded and all but three of the gunners were killed.
Who knows what they blew up. And the squadron operations officer and one of our lead pilots was on his 24th mission, went down with it, and as a witness to that incident. I reported on the debriefing that they blew up and obviously there were no survivors. I learned three months later that several of the crewmen and in the tail of the plane, had cut it in two, several of the crewmen--
It was impossible to tell the time in this episode. Listening to those involved, it seemed like Coop was in a coma for an extensive period. But no, she woke up after three days. It sure appeared longer than that.
Tyler Robertson: Hello everyone, welcome to the DL. Before we get into the podcast and the YouTube series and everything, first and foremost, before starting season four, I just want to thank everybody for the first three seasons. Our guests, the viewers, the listeners. I'll tell you what, it warms my heart to see people tell me how much they appreciate some of the content we're putting out here, the things they learn, the connections they've made. I know I get people texting me and hitting me up on LinkedIn and email me pictures of them watching me on their living room TV, talking about things. Obviously, I love this industry. I love the things that are going on on it. And to me is really what my passion, I'm really fortunate to be able to say, I found the thing in life that I'm passionate about. And this industry is one of those things.
Tyler Robertson: Yeah, and I've seen some of your other competitors too, where they have a big strap or some big apparatus they have to attach to it and the guy has to be back there to do that and then they got to just drag it up there and everything. So the first time I saw that video is like how in the hell is that thing even pulling that thing up onto the trailer? But it is really, obviously some engineering work went into this whole thing. And it literally takes less than three minutes, from the video I saw of you guys, being able to load up one of these containers. And I saw a lot on the website and I listened to your founder and CEO speak at FreightWaves, I believe it was pretty recently. And he talked a lot about how this changes things, it makes things better, right? So there's always, we have a better mouse trap, a better product. But what's the benefit for the user? How does this make them more money or save them time? What's the value to someone?
Chris Jenkins: I think a lot of people that move shipping containers will agree, if you can get in and get out of one of these situations in under an hour, life's been pretty good to you. You didn't lose any fingers, you didn't lose any toes, you got it loaded and you're on your way, you're making your set mileage amount, so everything's looking good. And then comes the unload part. So basically the huge benefit is the ROI, the return on investment. The three minutes, three minutes is, that's made for salesmen. But typically if you have your CDL, and you do this for a living, it's quicker. They just put the three minutes for me. So when I'm demoing these things, people aren't making fun of me. So it's really a lot quicker than that. I'm a good driver. It's just that whole backing thing is questionable. But if you do this for a living, it is typically under three minutes. And same way with unloading.
But you just back up to it, load it with your cell phone. If your cell phone dies, it has a brain box, you can get out and run a cord from the brain box that's on the trailer. It's not a cell phone connection, it's wifi, it's built right into the trailer. So when you start looking at the return on investment of three minutes to load, three minutes to unload, you start talking about a lot more shipping containers getting moved in a shorter time. Which kinda is a big deal right now going on as if I've heard the news correctly.
If you'd watched the previous three seasons, you couldn't help thinking about Walt and Jesse's moral degeneration over time. They've gone from small-potatoes hustlers on the fringe to major players. It's impossible to make that trip without becoming desensitized to violence, and increasingly willing to rationalize the most horrific crimes.
If Walt and Jesse are horrible human beings, then what does that make us, the loyal viewers? Complicit. They're our stand-ins. They are capable of almost anything, and there is almost nothing we won't watch them do. It's the line about how to cook a frog in a pan of water; the show's writers turned up the heat so gradually that it isn't until season two or three that you looked down at your arm and thought, "Hey, are those blisters?"
At the end of Season One, Nolan had been in the field with his Training Officer for six months, and he and the other rookies were facing a Training Evaluation exam that would decide whether they could continue in the department. As of the first episode of Season Two, all three rookies have passed the exam, some with better scores than others.
The Deep Space 9 crew hunts a Changeling through the space station. Using wide-angle phaser sweeps, Captain Benjamin Sisko and Major Kira Nerys chase the Changeling to the Promenade, where it suddenly resumes humanoid shape and grabs hold of Doctor Julian Bashir after emerging from the Promenade directory. It is Odo, and the chase was really just a surprise drill. Kira asks the computer how much time it took to catch Odo; three hours and twenty-seven minutes is the answer. Odo laments that duration isn't good enough, noting how any other Founder would have had a field day with the station in that length of time, culminating in Bashir's death. The staff is then dismissed with a warning to scan anything and everything next time, given the other Founders' increased proclivity for shapeshifting. Another random drill is scheduled, and an offer from Quark to take bets on how long the staff will take to catch Odo is rebuffed.
Later, the Defiant comes across a debris field of Cardassian ships destroyed by the Klingon invaders. Although there may be survivors, the only way to find out is decloaking the Defiant to use the main sensors. Worf advises against it, warning there are probably Klingon ships cloaked and lying in-wait. When Bashir argues that that doesn't sound very honorable, Worf replies that, to Klingons, in war there is nothing more honorable than winning. Despite the chance of survivors and over Bashir's objection, Sisko knows making the rendezvous is more important and decides not to take the risk. When the Defiant arrives at the coordinates, they find three Klingon Birds-of-Prey are in the vicinity and are attacking the Cardassian cruiser Prakesh. 041b061a72